Lode Runner Web Game (free online game), a html remake of Lode runner (超級運動員 淘金者) This is a HTML5 remake of Lode Runner, building the program with CREATE JS. Lode Runner Classic was made available as an Xbox Live enhanced game for Windows Phone 7 series of phones on July 18, 2012. It features the graphics, gameplay and 150 levels from the original Lode Runner game. On January 17, 2013, Lode Runner Classic was released for both iOS and Android phones. Space Panic (1980).

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Lode Runner Legacy Free Download PC Game Cracked in Direct Link and Torrent. Lode Runner Legacy is the latest edition in the popular Lode Runner series. Players control “Runner” to recover stolen gold while avoiding enemies and minefields. Enjoy the….

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Lode Runner, a really nice puzzle game sold in 1990 for DOS, is available and ready to be played again! Also available on Mac, Commodore 64, Amstrad CPC, Atari 8-bit, Atari ST, VIC-20 and PC-88, time to play a platform video game title.

  • Lode Runner was developed to work on Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 and can function on 32-bit systems. The most popular versions of the software 2.0, 1.6 and 1.5. The program lies within Games, more precisely Arcade.
  • Lode Runner and the remake Golden Runner. Welcome to the place where you can play lode runner's remake for free.If you have played lode runner, you will notice that Golden Runner is slightly different, but of course in general it looks and feels like lode runner a lot!
  • Lode Runner, brought to us by Natsume, dates way back to the '80s and has graced plenty of computer and console systems since, Interestingly enough, this new PlayStation version resembles a fairly recent remake called 'Lode Runner: The Legend Returns,' a game that appeared on the PC a few years back.
  • Lode Runner, brought to us by Natsume, dates way back to the '80s and has graced plenty of computer and console systems since, Interestingly enough, this new PlayStation version resembles a fairly recent remake called 'Lode Runner: The Legend Returns,' a game that appeared on the PC a few years back.

Game Overview

Tozai Games, Inc., O-TWO inc., ESQUADRA,inc.

Tozai Games, Inc.

13 Jul, 2017

Action, Casual, Puzzle

Lode Runner, the Legendary Platformer Returns!

Lode Runner Legacy is the latest edition in the classic Lode Runner series, a masterpiece of action puzzle gaming introduced in the U.S. in 1983. Players manipulate “Runner” to infiltrate the evil empire and recover stolen gold while avoiding enemies and minefields. The ingenious balance of puzzle and action gameplay from the original Lode Runner is alive in Lode Runner Legacy, along with many new features that offer a fresh experience to both new players and returning fans alike, including an updated Voxel visual style and powerful game editors.

features!

NEW! Two Player Mode: Local Co-Op Multiplayer with up to 2 players, along with new levels! Controlled required.

NEW! Extra Mode: More levels featuring new enemies that have new movements!

NEW!

Named one of “The Greatest Games of All Time” by GameSpot, Lode Runner was created by Douglas E. Smith in 1983 while a student at the University of Washington. The game was not only an award-winning bestseller, but also a significant milestone that influenced many in the video game industry.

Key Fetures:

  • Adventure Mode: Infiltrate the evil Empire and bring back stolen gold!
  • Puzzle Mode:It’s all puzzles, all the time. No enemies allowed.
  • Classic Mode: Play the original 150 levels in 3D!
  • World Levels: An outstanding collection of user-created levels.
  • Craft Mode: Create your own levels, characters, items, combine them and share with other fans.
  • Online Rankings:Compete against other fans in global standings.
  • varying Level Sizes
  • more Technical Bonuses
  • deadly Enemies
  • challenging New Ai
  • local 2player Co-op Play

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System Requirement

Minimum:

  • OS: Windows 7/ Windows 10
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz or Better
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 500 MB available space

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Lode Runner
Developer(s)Doug Smith
Hudson Soft (NES)
Publisher(s)Broderbund (US)
Ariolasoft
Programmer(s)Shinichi Nakamoto (NES)
Composer(s)Isamu Hirano (NES)
Platform(s)Original versions
Apple II, Atari 8-bit, Commodore 64, VIC-20, IBM PC
Later releases
Sega SG-1000, Правец 82/8М, ZX Spectrum, MSX, Atari ST, PC Engine, XBLA, Windows, iPod, Macintosh, Virtual Console, PlayStation Network, BBC Micro, PlayStation, NES, SNES, Amstrad CPC, Game Boy, Amiga
Release1983
Famicom/NES
  • JP: July 31, 1984
  • NA: September 1987
Virtual Console (NES)
  • JP: March 6, 2007 (Wii)
  • NA: June 11, 2007 (Wii)
  • PAL: March 12, 2010 (Wii)
  • JP: September 17, 2014 (Wii U)
  • NA: December 4, 2014 (Wii U)
  • PAL: January 8, 2014 (Wii U)
Xbox Live Arcade
April 22, 2009
Genre(s)Platform, puzzle
Mode(s)Single-player

Lode Runner is a 2D, fixed-screen platform gamevideo game first published by Broderbund in 1983. Levels in Lode Runner are puzzle-oriented. The player controls one character who must collect all the gold pieces in a level and then get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles, and by different developers and publishers. Tozai Games currently holds the copyright and trademark rights.[1][2]

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  • 3Gameplay
  • 5Legacy

Development[edit]

The prototype of what later became Lode Runner was a game developed by Douglas E. Smith of Renton, Washington, who at the time was an architecture student at the University of Washington.[3] This prototype, called Kong, was written for a Prime Computer 550minicomputer limited to one building on the UW campus. Shortly thereafter, Kong was ported to VAX minicomputers, as there were more terminals available on campus. The game was programmed in Fortran and used ASCII character graphics. When Kong was ported to the VAX, some Pascal sections were mixed into the original Fortran code.[4]

Over one weekend in 1982, Smith was able to build a crude, playable version in 6502assembly language on an Apple II+ and renamed the game Miner. Through the end of the year, he refined that version, which was black-and-white with no joystick support. He submitted a rough version to Brøderbund around October 1982 and received a one-line rejection letter in response to the effect of 'Thank you for submitting your game concept. Unfortunately, it does not fit within our product line.'[3]

Miner, like its text-based Kong predecessors, had only very simple animation where characters move across the screen in block increments. It was too primitive for an acceptable commercial product as Brøderbund wanted detailed pixel-level movement.[5] Smith's new game would be one of the first to include a level editor, a feature that allows players to create their own levels for the game.[6] According to this article, Smith was given a $10,000 advance by Brøderbund to develop the inter-square animation, and to provide 150 levels of play. In a 2010 interview, game designerJohn Romero claimed that Smith added the level editing function at the request of neighborhood kids he had testing the game, and 'a ton' of the levels they designed ended up in the final game.[6] Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund. He took the deal with Brøderbund.[citation needed]

Release and ports[edit]

The game was released in mid-1983. The original microcomputer versions were for the Apple II, Atari 8-bit family, VIC-20, Commodore 64, and IBM PC.[7] The VIC-20 version was released on cartridge, even including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having only 32 levels. The IBM version was originally on a self-booting disk; it is incompatible with video cards other than CGA. A later PC release appeared in 1986 which runs on any video card.

A port for the original 128k Macintosh followed in 1984; it will run on machines up to OS 6 and can also be used on System 7 with a patch. Other versions include those for the Atari ST, Sinclair Spectrum 48K/128K, a licensed version for the MSX computer published by ASCII Corporation, Sega SG-1000, NES, Windows 3.1, Macintosh, and the original Game Boy.

The NES version was released by Hudson Soft in 1984 (North American release 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. Although a level editor was included, there is no way to save levels created with it. An arcade game of Lode Runner was produced with some added features like the ability to hang off the ends of ladders and an improved enemy AI.

Brøderbund released a special enhanced version, Championship Lode Runner, in 1985. It had only 50 levels, but with a much higher difficulty than the original. The company offered a commemorative certificate to anyone who could submit proof of having beaten the entire game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and PC, as well as the NES (although that version did not reach North America).

The Atari 8-bit version of Lode Runner was converted to cartridge and re-released by Atari Corporation in 1987, as one of the series of releases for the Atari XEGS console. This version contains all 150 levels and the level editor, which required a disk drive.

Gameplay[edit]

Apple II screenshot

Basics[edit]

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.[8]

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

Notably, the player can dig a hole only to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

Enemy A.I.[edit]

While the player's character's position changes, enemies tend to move alternatively, moving away from Lode Runner.

The guards do not simply home in on the player by always taking the shortest path, but also move in counter-intuitive ways according to a strange algorithm. This is a key factor in game logic, especially in the advanced levels, where exploiting the behavior of the guards is essential toward attaining the solution. Sometimes, when the player and a guard are on the same ladder, for instance, the guard will move away from the player. In general, depending on the exact positioning relative to Lode Runner, the guards sometimes appear to be repelled. The behavior is far from random, however. A big part of mastering the game involves developing the intuition to predict the movement of the guards.

Permitted contact[edit]

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.

Trapping and using guards[edit]

In some levels, guards can be deliberately trapped in various ways. For instance, they can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces, because they are positioned such that whichever figure collects them will become trapped. When the guard collects the piece and becomes trapped, the player can release the guard and then later steal the gold when the guard drops it or falls into a hole.

In some levels, there are gold pieces which can be collected only by killing guards by trapping them in dug holes which close up. Deceased guards come back to life from locations near the top of the screen, which may allow them to reach parts of the level that cannot be reached by the player.

Traversal orders[edit]

Some levels require careful ordering of traversal, because they are divided into zones connected by passages which are impossible to traverse in the reverse direction. If a gold piece remains in an unreachable zone, the player may have to abort the level to start again, losing a life, unless there is a way to coax a guard into bringing the gold.

Timing[edit]

Some of the game's puzzles in the advanced levels are time-sensitive. The player must dig in order to penetrate the interior of some cavern to collect gold, and quickly return the same way before the digging repairs itself, enclosing Lode Runner in that cavern with no means of escape.

Some puzzles require deliberate timing among the digging actions because Lode Runner must run over previously dug-out tiles that have just repaired themselves, while having enough time to pass through ones which have not yet repaired.

Reception[edit]

Lode Runner was very successful. It was Broderbund's second best-selling Commodore game as of late 1987,[9] and sales had surpassed 250,000 copies by November 1989.[10]Computer Gaming World held a contest for the best reader-built level.[11]

Softline in 1983 praised Lode Runner, calling it 'smooth, thoughtful, and quite addictive'. The magazine approved of its large number of unique levels, level editor ('the possibilities are astounding'), and emphasis on 'wits and strategy' over violence.[12]Computer Gaming World praised Lode Runner's unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as 'one of the few thinking men's arcade games'.[13] Praises for the introduction of strategy into the 'climbing game' genre and for the intuitive level editor were repeated in Video magazine's review of the game as well as praise for its graphics and animation, with the Apple II version being described as 'stand[ing] out far ahead of the pack'.[14]:39

Ahoy! in 1984 called the game 'a top-notch action game that requires both a quick mind and an agile joystick'. With the 'easy-to-use game generator', the magazine concluded that 'Lode Runner is one of the best games available for the C-64. Unconditionally and wholeheartedly recommended'.[15]PC Magazine gave the game 16.25 out of 18 points. The magazine called the game 'a tour de force of American ingenuity .. the first release in a long, long time that can honestly bear the title, 'computer game' .. Lode Runner uses the power of the PC to create something much more than a video version of Ping Pong. This game requires thought, too'. The magazine praised the IBM PC version's graphics, increasingly difficult level design, and the level editor.[16]The Commodore 64 Home Companion said that 'there's lots of education hidden in' the level editor, concluding that Lode Runner 'is one of the first of a new breed of computer game that lets the player be a creator'.[17]

By 1985, the game was still selling well, with Video magazine reporting that it was the 6th best-selling recreational title in March[18]:35 and April of that year.[19]:43Zzap!64 called the Commodore 64 version 'not one of the most recent games but certainly one of the best .. a classic for a long time to come .. graphically minuscule and aurally crude, the game's sheer addiction kept my eyes propped open until the owls went to bed'.[20]

In 1984, Lode Runner was awarded '1984 Computer Game of the Year' at the 5th annual Arkie Awards. Judges praised its 'outstanding design', and described it as 'fascinating', 'irresistible', and as 'the thinking player's climbing conquest'.[21]:28Softline readers named Lode Runner the most popular Apple and fourth most-popular Atari program of 1983.[22] In 1993 the Spectrum version of the game was voted number 37 in the Your Sinclair Official Top 100 Games of All Time.[23]GameSpot named Lode Runner as one of the 'Greatest Games of All Time'.[24] In 1996, Computer Gaming World declared Lode Runner the 80th-best computer game ever released.[25]Time in 2010 rated Lode Runner #1 game in 'The 10 Greatest Games for the Apple II' list.[26]

Orson Scott Card wrote in Compute! in 1989 that its editor was the first game that let him and his family express their creativity through gaming.[27]Tetris designer Alexey Pajitnov claimed in 2008 that Lode Runner was his favorite puzzle game for many years.[28]

Legacy[edit]

List of Lode Runner games[29]
TitleYear releasedPlatformsDeveloper(s)Publisher(s)Comments
Lode Runner1983Apple II, Atari 8-bit, Commodore 64, VIC-20, PCDouglas E. SmithBroderbundThe original game published by Broderbund, developed for Apple II, contained 150 levels and level editor.
Championship Lode Runner1984Apple II, Commodore 64, VIC-20, ZX Spectrum, Atari 8-bit, SG-1000, Famicom, NES, NEC PC SeriesDouglas E. SmithBroderbund, Hudson Soft (for Nintendo)A direct sequel with 50 levels edited by fans and intended for expert play. This game is also scheduled to be released in Japan on October 27, 2009 on the Virtual Console.
Lode Runner1984Arcade (Coin-operated JAMMA board)IremIrem24 remixed levels from the 150 original 1983 levels however reduced to fit a smaller grid of 24x15. This was also the first time a game had transitioned from a home entertainment console to coin-operated arcade cabinet.
Lode Runner: The Bungeling Strikes Back1984Arcade (Coin-operated Jamma board)IremIremConsisted of 30 levels, with 10 of these based on the original set.
Lode Runner II1985MSXDouglas E. SmithBroderbundMSX version released in 1985 with 50 levels (22 original levels & 28 new levels)
Lode Runner: The Golden Labyrinth (Majin No Fukkatsu)1985Arcade (Coin-operated Jamma board)IremIremAs with the other Irem arcade versions contained 30 levels inspired on the original set.
Lode Runner's Rescue1985Atari 8-bit,[30] Commodore 64Joshua ScholarSynapse Software3-D sequel with dozens of 3-D perspective levels and screen design editor. Computer Gaming World praised the Atari version's graphics but asked 'How likely is it that a game with girls, mice, cats, and magic mushrooms should be called 'Lode Runner's Rescue'?' It speculated that the publisher put the series name on an unrelated game.[31]
Lode Runner: Teikoku Karano Dasshutsu1986Arcade (Coin-operated Jamma board)IremIremAs with the other Irem arcade versions contained 30 levels inspired on the original set.
Lode Runner Board Game[32]1986Board gameDon Carlston, BrøderbundTsukuda Original
Super Lode Runner1987Famicom Disk System, MSXIremIrem
Super Lode Runner II1987Famicom Disk System, MSXIremIrem
Hyper Lode Runner1989Game BoyBandaiBandai
Lode Runner: The Lost Labyrinth1990PC EnginePack-In-VideoBroderbund
Battle Lode Runner1993PC Engine (Japan only)Hudson SoftHudson Soft
Lode Runner: The Legend Returns1994Windows, DOS, Mac OS, Saturn & PSXPresageSierra Online
Lode Runner Twin1994SNES (Japan only)T&E SoftT&E Soft
Lode Runner Online: The Mad Monks' Revenge1995Windows, Mac OSPresageSierra Online
Lode Runner1997Handheld dedicated keychain gameXING EntertainmentXING Entertainment
Lode Runner Extra1997Sega Saturn (Japan only) 1997, PSX 1998Game Arts Co. LtdPATRA (Sega), Natsume (PSX)
Lode Runner 21998Windows, Mac OSPresageGT Interactive & MacSoft
Lode Runner 3-D1999Nintendo 64Big Bang SoftwareInfogrames (U.S./Europe), Banpresto (Japan)
Power Lode Runner1999SNES (Japan only)NintendoNintendo
Lode Runner: The Dig Fight2000Coin-operated Arcade (Japan only)PsikyoPsikyo
Lode Runner: The Dig Fight Version B2000Coin-operated Arcade (Japan only)PsikyoPsikyo
Lode Runner: WonderSwan2000WonderSwan (Japan only)BanprestoBanpresto
Lode Runner: Domudomu Dan no Yabou2000Game Boy ColorXING EntertainmentXING Entertainment
Lode Runner: Game Boy Advance2002Game Boy AdvanceSuccessSuccess
Cubic Lode Runner2003Nintendo GameCube, PS2 (Japan only)Hudson SoftHudson Soft
Lode Runner Mobile2004Mobile phoneFT MobileHudson Soft
Lode Runner: Hudson Best Collection, Vol. 22005Game Boy AdvanceHudson SoftHudson Soft
Lode Runner DS2006Nintendo DSHudson SoftHudson Soft
Lode Runner Deluxe2006Mobile phoneHudson SoftHudson Soft
Lode Runner2007Wii VCHudson SoftHudson SoftRe-release of Lode Runner NES original & Battle Lode Runner originally for PC Engine
Lode Runner Mobile2008Mobile phone (Java)Hudson SoftLiving Mobile
Lode Runner iPod2008iPodHudson SoftHudson SoftLode Runner was made available for the click-wheel version of Apple's iPod in mid-December 2008 with enhanced, scrolling graphics. It was released by HudsonSoft. It contains 130 levels and several tutorial videos.[33]
Championship Lode Runner2009Wii VCNintendoNintendoRe-release of Championship Lode Runner NES original (Japan only)
Lode Runner2009Xbox 360 LIVE ArcadeTozai Games/SouthEnd InteractiveTozai Games/Microsoft
Lode Runner X2012Xperia mobile devices, AndroidTozai Games/SouthEnd InteractiveTozai Games/Sony Ericsson
Lode Runner Classic2012Windows Phone 7, Android, iOSTozai Games/Studio VoltzTozai Games/Microsoft
Lode Runner Legacy2017Windows, MacOS, Linux, Nintendo SwitchTozai GamesTozai Games

Arcade[edit]

In 1984, Irem developed an arcade conversion of Lode Runner.[34] It contained 24 remixed levels from the 150 original levels. Irem brought many of their arcade inspired levels to the Famicom Disk System under the names Super Lode Runner and Super Lode Runner II. The arcade version had numerous sequels, including:

  • Lode Runner: The Bungeling Strikes Back (1984), selecting 30 levels based on the original game developed for the arcade. The gameplay is almost exactly the same (save the addition of a two player mode) and the only heavy modification was the graphics and advancement to a 512 color palette.
  • Lode Runner: Majin No Fukkatsu (1985)
  • Lode Runner: Teikoku Karano Dasshutsu (1986)
  • Lode Runner: The Dig Fight (2000)

1990s[edit]

  • Lode Runner: The Lost Labyrinth, 1990 updated version for the Turbografx 16 PC Engine featuring all 150 levels of the 1983 levelset.
  • Lode Runner: The Legend Returns, a 1994 Sierra incarnation of the original game with enhanced graphics and tools.
  • Lode Runner Online: Mad Monks' Revenge, the 1995 remake which replaced all the elements of the previous plus new online play.
  • Lode Runner 2 (1998), Isometric 3D gameplay
  • Lode Runner 3-D (1999) for the Nintendo 64.

Several versions of Lode Runner were not released in the U.S., such as Lode Runner Twin and Power Lode Runner (1999, SFC), which vary gameplay, mostly by adding different characters and scenarios. Another title, Battle Lode Runner, was originally exclusive to Japan, but made available on 23 April 2007 as the first Japan-only game to appear on Nintendo's Virtual Console service.[35] The original Lode Runner followed in June 2007. There is also a Cubic Lode Runner, a 3-D Lode Runner variant released only in Japan for the Nintendo GameCube and PlayStation 2.[36]

The NES version, developed by Hudson Soft, marked the first appearance of Bombermen as the opposing robots.[37] The end screen to Bomberman for the NES notes that the original White Bomberman has turned human and hints at his appearance in another game, with the Lode Runner behind him. In the Japanese version, the reference is more direct: 'Congratulations - Bomber Man becomes Runner - See you again in Lode Runner.'

In Japan, the Famicom version of Lode Runner allows editing and creating levels to share with friends using a Famicom Data Recorder.

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Hudson Soft also announced a version of Lode Runner for the Nintendo DS and released in 2006.[38]

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An unreleased version of the game for the Atari Lynx was discovered in 2008 on an old Atari Corp. hard drive.[39]

Xbox Live Arcade[edit]

Xbox Live Arcade version

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On January 7, 2008, a remake of Lode Runner, developed by Tozai and Southend Interactive, was announced at CES '08, and was released on April 22, 2009. The game features revamped 3D graphics, additional game modes, cooperative and competitive multiplayer support, six new block types and a level editor, as well as Live leaderboards and a timeline of the game's history.[40][41]

Lode Runner Classic[edit]

Lode Runner Classic was made available as an Xbox Live enhanced game for Windows Phone 7 series of phones on July 18, 2012. It features the graphics, gameplay and 150 levels from the original Lode Runner game.[42] On January 17, 2013, Lode Runner Classic was released for both iOS and Android phones.[43]

See also[edit]

  • Space Panic (1980)
  • Mr. Robot and His Robot Factory (1984)
  • Ultimate Wizard (1984)

References[edit]

Lode Runner Classic Game Free Download

  1. ^'Tozai Games ®'. tozaigames.com.
  2. ^https://www.konami.com/games/ca/en/products/dl_battleloderunner_tg_e/
  3. ^ ab'Lock'n'Lode', IGN, 1999-02-17
  4. ^Thomas Schulenberg (13 September 2014). 'Lode Runner Creator Douglas E. Smith Passes Away'. Engadget. Retrieved 7 August 2015.
  5. ^Loderunner: Ancient History! (Usenet posting to rec.games.programmer), 1991-04-07
  6. ^ abBarton, Matt (2010). Honoring the Code: Conversations with Great Game Designers. CRC Press. p. 7. ISBN1466567538.
  7. ^'Compatibility Chart'. Software Catalog For Apple, Atari, IBM PC, Commodore 64, and VIC-20. Brøderbund Software. 1983. pp. 8–9. Retrieved 2015-02-08.
  8. ^Mike Fahey (21 August 2012). 'Nearly Thirty Years Old, and Lode Runner Is Still Kicking My [Butt]'. Kotaku. Retrieved 21 September 2015.
  9. ^Ferrell, Keith (December 1987). 'The Commodore Games That Live On And On'. Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  10. ^Staff (November 1989). 'Chart-Busters; SPA Platinum'. Game Players (5): 112.
  11. ^'Lode Runner Contest', Computer Gaming World, p. 22, August 1984
  12. ^Albert, Dave (Jul–Aug 1983). 'Lode Runner'. Softline. pp. 23–24. Retrieved 28 July 2014.
  13. ^Besnard, John (October 1983). 'Lode Runner'. Computer Gaming World. p. 20.
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External links[edit]

  • Lode Runner series at MobyGames
  • Lode Runner at the Killer List of Videogames
  • Lode Runner can be played for free in the browser at the Internet Archive
  • Lode Runner Web Game (Website) can be played for free in the browser
  • Website of one of the later Lode Runner's creators

Free Lode Runner Download

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